![]() ![]() For example, Dungeons & Dragons® is a trademark of Wizards of the Coast. This subreddit may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. This subreddit is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. Wizards of the Coast, Dungeons & Dragons, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. For a longer list, see the Related Subreddits wiki page.BoardGameGeeks Friendly Local Game Store List.Please read the rules wiki page for a more detailed break-down of each rule. Posts must relate to Dungeons & Dragons.Any questions? Check out the Filter FAQ.Most apps include their own filtering systems. It is recommended that you go into your preferences and increase your displayed links to 100.Likewise, the spheres created by different antimagic field spells don't nullify each other.Brand new to Dungeons & Dragons? Check out our Getting Started Thread! Learn more about our sub at the /r/DnD Wiki Get questions answered in our latest Weekly Questions Thread Find great artists in our latest Monthly Artists Thread Filters Such a creature instantly reappears once the space the creature occupied is no longer within the sphere.ĭispel Magic: Spells and magical effects such as dispel magic have no effect on the sphere. A portal to another location, world, or plane of existence, as well as an opening to an extradimensional space such as that created by the rope trick spells, temporarily closes while in the sphere.Ĭreatures and Objects: A creature or object summoned or created by magic temporarily winks out of existence in the sphere. Magical Travel: Teleportation and planar travel fail to work in the sphere, whether the sphere is the destination or the departure point for such magical travel. If a magic weapon or piece of magic ammunition fully leaves the sphere (For example, if you fire a magic arrow or throw a magic spear at a target outside the sphere), the magic of the item ceases to be suppressed as soon as it exits. A magic weapon's properties and powers are suppressed if it is used against a target in the sphere or wielded by an attacker in the sphere. For example, a +1 long sword in the sphere functions as a nonmagical long sword. ![]() Magic Items: The properties and powers of magic items are suppressed in the sphere. Spells: Any active spell or other magical effect on a creature or an object in the sphere is suppressed while the creature or object is in it. ![]() For example, the flames created by a wall of fire are suppressed within the sphere, creating a gap in the wall if the overlap is large enough. If the sphere overlaps an area of magic, the part of the area that is covered by the sphere is suppressed. Targeted Effects: Spells and other magical effects, such as magic missile and charm person, that target a creature or an object in the sphere have no effect on that target.Īreas of Magic: The area of another spell or magical effect, such as fireball, can't extend into the sphere. While an effect is suppressed, it doesn't function, but the time it spends suppressed counts against its duration. A slot expended to cast a suppressed spell is consumed. Spells and other magical effects, except those created by an artifact or a deity, are suppressed in the sphere and can't protrude into it. Until the spell ends, the sphere moves with you, centered on you. Within the sphere, spells can't be cast, summoned creatures disappear, and even magic items become mundane. This area is divorced from the magical energy that suffuses the multiverse. A 10-foot-radius invisible sphere of antimagic surrounds you.
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